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Infinity Wanderer Dev Diary #5:

  • Yazarın fotoğrafı: can göksel
    can göksel
  • 18 Kas 2024
  • 2 dakikada okunur


We continue our development process rapidly. After our last development diary, we made a lot of changes and we are very happy and excited to bring them to you.


Main Character Images and Animations:

All designs of our characters in the game have been completed. Along with the design of our main character, animations were also added to the game. The animations we mentioned include idle, run, hurt, dash, air dash and jump animations.



Parry System Added to the Game

We have integrated the parry system into the game, which players can use to protect themselves from enemy damage and to stun them as a reflection of this damage.


Dream Catcher System Completed

The basic system for collecting and using the units required to make the upgrades needed to strengthen the character in the game has been made ready.


Enemy and Boss Diversity Increases

Unlike the existing enemies, 5 different enemies have been added to the game. Different attack schemes of the new enemies were designed and implemented in the game. Damage and health rates of the enemies were balanced. Along with these, 3 unique bosses were added to the game.



Improvements in UI/UX

We want every design detail in our game to be user-friendly and positively affect the user experience. In this regard, some UI/UX improvements have been made since the last development diary. In addition, Escape menu of our game was designed. Also, the designs of the Settings menu have been completed.



Bug Fixes and Improvements
  • The number of environments and items in the game has been increased with the new level.

  • Atmospheric lighting added.

  • A new health bar has been added to the game.

  • Corrections were made within the levels.

  • 6 different traps have been added to the game.

  • Damage rates of traps have been balanced.



 
 
 

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